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Ck2 free ruler from captivity5/28/2023 ![]() ![]() The Traits page include the customization point cost of each trait that can be purchased if a trait has no cost it's not available in the Ruler Designer. For example, you can start with any number of personality traits (instead of three for adults) or get the lifestyle traits for the various perk trees without having to complete said tree. ![]() Most of the usual restrictions for traits don't apply here. ![]() You can choose the traits for your character, classified into education, personality and other traits. These are chosen at random from any of the three Lifestyle perk trees that match your Education, without you having to invest in the usual per-requisite perks. These are tied to the perk trees matching your Education, but you are otherwise free to spend them as you will.įor every 9 perk points a ruler receives, he or she also gets a bonus lifestyle trait, so a free lifestyle perk at age 42 and a second at 69. Your ruler also receives bonus lifestyle perk points based on his or her age. The starting health as determined by your ruler's starting age is as follows: This corresponds to placing the slider in the second quartile, between 0 and -50. Because noble characters have a tendency to easily gain weight over time (especially so if they have certain traits or lifestyles), a simple strategy is to start somewhat underweight but not too much to incur the aforementioned penalty. That being said, older rulers do receive free lifestyle perk points and traits this is a fixed amount based on age shown on the table below, without Education or intelligence traits affecting this.īy contrast, weight doesn't cost anything despite having a significant impact on your ruler's health (being malnourised (below -50) or obese (over 50) will cause a penalty of -1 health). Starting age determines starting health, with younger rulers being more robust and growing more frail with age. The range between 24 and 28 is considered a ruler's prime and thus costs the most, while 0-16 and 70 (or older) are the ages that cost the least. Using these two sliders, you can set your character's age to between 0 and 120 (shown on the interface) and their starting weight from -100 to +100 (not shown).īeneficial ages to a ruler cost more customization points. While there is no hard limit, exceeding 400 points will disallow achievements, even if Ironman is enabled. Your customization points total is displayed in the upper part of the panel. This cost can be either positive (costing points) or negative (refunding points). These options can significantly provide benefits as such, each is assigned a cost in customization points. The right panel allows you to choose some of the character attributes of your ruler. Besides creating or randomizing a name for your dynasty, you can randomly generate a coat of arms for your dynasty and one for your primary title. As usual, you can write out one manually or randomize based on culture or faith. Keep in mind your counties will not automatically convert to whatever faith or culture you choose! In particular, if you pick an inactive culture, there will not be a Cultural head until you convert at least one county to that culture, at which point you, as the only character of that culture, will become the Cultural head. No restrictions apply-you can freely choose even extinct religions (such as Hellenism) or inactive cultures used by historical characters (such as German). Your ruler's sexual orientation can be randomly generated (as determined by the game rules on sexuality) or chosen by you. None of the options described here cost customization points (see the Attributes section below) as they are mandatory for every character. ![]() The left panel allows you to set the basic characteristics that define the ruler. ![]()
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