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Half life opposing force portal bug5/26/2023 ![]() ![]() Gonarch now breaks walls and dies at the proper time instead of waiting until after his animation is finished. Gonarch spray attack now leaves proper decal. GMan now plays ricochet effects when hit like in the original HL. Gargantua's enerby ball attack now spawns on the floor instead of falling to the ground. Bullsquid will now attempt to reposition itself when there is something blocking its view of its enemy. (In the original HL:S they could ask a question to the player or NPC, but they could not answer back.) Other NPCs will no longer attack Barnacles, this is how it was in the original HL.īarneys will not repeat damage sounds after being injured by another NPC.īarneys will attack the player if he sees the player attack a scientist or barney.īarney's speech and response system from the original HL has been fully restored. This is because I use different ragdolls that don't fall through moving surfaces and can be gibbed.īarnacle tongues now render at the proper height.īarnacle stops playing eating animation after prey has been killed. Crossbow bolts can no longer pin NPCs to walls. Shotgun plays proper double barrel sound on alt-fire. I forgot to add the shader editor into the included credits.txt so that's why you won't find it there.Ĭhangelog (for v2.0 from the original HL:S): The new chrome shaders were made using the Source Shader Editor: Lazy" Fetisov, TheMostUpset, and Maestra_Fenix Used as a reference, not as a base, for the creation of this mod. The code from Half-Life: Source Update, by Cobalt-57 on was often If the mod fails to appear in your steam games list, place the mod in your Half-Life 2 directory (Half-Life 2/hls_fix/) and run HL:S with the launch parameter "-game hls_fix" (sans the quotes). In order to play under Linux, set the original HL:S to run using Proton. ![]()
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